Dragonlance Campaign Setting Feats

Cornered Rat
(  Dragonlance Campaign Setting, p. 85)

[ General]

You can go from piteous groveling to a murderous fury in the blink of an eye.

Prerequisite
Base attack bonus +1, Gully dwarf,

Benefit
On your next action immediately following and enemy's Intimidate check against you or a round in which you make a Diplomacy check, you gain a +2 bonus on your attack rolls. Your foe may be caught off-guard by your attack; if you attack the opponent who made an Intimidate check against you or the target of your previous Diplomacy check, your opponent must succeed on a DC 10 Sense Motive check or be caught flat-footed and denied his Dexterity bonus to AC.

Draconian Breath Weapon
(  Dragonlance Campaign Setting, p. 85)

[ General ]

You have harnessed your draconic heritage and can attack with a dragonlike breath weapon.

Prerequisite
Base Will save +4, Draconian,

Required for
Improved Draconian Breath Weapon (DCS) ,

Benefit
You gain the ability to use a breath weapon as a supernatural ability once per day. Your breath weapon deals 3d8 damage (Ref half, save DC 10 + 1/2 HD + Con modifier). The exact type of your breath weapon depends on your draconian race:

Normal
Draconians do not normally have a breath weapon

Flyby Breath
(  Dragonlance Campaign Setting, p. 85)

[ General]

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;font-size:12.727272033691406px;">You can employ your breath weapon in a highspeed attack pass.

Prerequisite
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;font-size:12.727272033691406px;">Flyby Attack (MM4), Breath Weapon, Fly speed,

Benefit
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">When you are flying, you can use your breath weapon as a free action, provided you do nothing else but move in this turn. You cannot use Flyby Breath while using the Run action. You do not gain any "extra" uses of your breath weapon.

Normal
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">Using a supernatural ability is a standard action, which limits you to a single move action in the same turn you use your breath weapon

Honor bound
(  Dragonlance Campaign Setting, p. 86)

[ General ]

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;font-size:12.727272033691406px;">Keeping your word and upholding your honor is of great importance to you.

Prerequisite
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;font-size:12.727272033691406px;">

Benefit
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">You gain a +2 circumstance bonus on any saving throw if failing that saving throw would result in breaking a promise, oath, or sworn duty.

Special
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">If you willingly break a promise or oath, you lose the benefits of this feat until you atone for your actions (see the Atonement spell)

Hulking Brute
(  Dragonlance Campaign Setting, p. 86)

[ General ]

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;font-size:12.727272033691406px;">You possess a truly impressive stature.

Prerequisite
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;font-size:12.727272033691406px;">Half-ogre or minotaur,

Benefit
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">Whenever you receive a modifier based on your size on an opposed roll (such as during grapple and bull rush attempts), you are treated as a creature of Large size if that's advantageous to you. You are also considered to be Large when determining whether a monster's special attacks based on size (such as improved grab or swallow whole) affect you.

Special
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">You may only take this feat as a 1st-level character

Improved Draconian Breath Weapon
(  Dragonlance Campaign Setting, p. 86)

[ General ]

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;font-size:12.727272033691406px;">You have mastered your draconic heritage and improved on your innate breath weapon.

Prerequisite
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;font-size:12.727272033691406px;">Draconian Breath Weapon (DCS), Base Will save +8, Draconian,

Benefit
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">You can use your draconic breath weapon as a supernatural ability three times per day. Your breath weapon deals 6d8 points of damage (Reflex save [DC 10 + 1/2 HD + Con modifier] for half)

Improved Resist Dragonfear
(  Dragonlance Campaign Setting, p. 86)

[ General ]

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;font-size:12.727272033691406px;">You are able to demonstrate great courage in the presence of dragons.

Prerequisite
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;font-size:12.727272033691406px;">Base attack bonus +6, must have taken damage from a dragon attack at least once,

Benefit
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">You receive a +8 bonus on Will saving throws against the frightful presence of dragons

Reserves of Strength
(  Dragonlance Campaign Setting, p. 86)

[ General ]

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;font-size:12.727272033691406px;">When you cast a spell, you can choose to increase its effective caster level at the cost of exausting yourself.

Prerequisite
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;font-size:12.727272033691406px;">Iron Will (PH), Spellcaster Level 1,

Benefit
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">When you cast a spell, you can decide to increase your caster level with that spell by 1, 2, or 3, but you are stunned for an equal number of rounds immediately after doing so. Your increased caster level affects all level-based variables of the spell, including range, area of effect, spell penetration, and the difficulty of dispelling the spell. You can exceed the normal level-fixed limits of a spell withthis feat, so a 9th-level wizard could use Reserves of Strength to cast a Fireball as a 12th-level wizard and deal 12d6 fire damage.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">If you are not subject to stunning effects, you instead suffer 1d6, 3d6, or 5d6 points of damage when you call upon your Reserves of Strength feat

Resist Dragonfear
(  Dragonlance Campaign Setting, p. 86)

[ General ]

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;font-size:12.727272033691406px;">You are able to show courage in the presence of dragons.

Prerequisite
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;font-size:12.727272033691406px;">Base attack bonus +3, Must have encountered a dragon at least once.,

Benefit
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">You receive a +4 bonus on Will saving throws against the frightful presence of dragons

Spear of Doom
(  Dragonlance Campaign Setting, p. 87)

[ Fighter Bonus Feat ,  General ]

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;font-size:12.727272033691406px;">Few can avoid death on your spearpoint when you brace yourself for their attack.

Prerequisite
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;font-size:12.727272033691406px;">Base attack bonus +1,

Benefit
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">When you use the Ready action to set a spear or spearlike weapon against a charge, you gain a +4 bonus on your attack roll and deal double damage to a charging foe. If you use your readied action to attack a foe who enters a square you threaten without charging, you still gain a +4 bonus on your attack roll, but you do not deal double damage.

Special
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">Weapons that may be set against a charge or readied in this manner include the spear, longspear, trident, halberd, and dwarven urgrosh.

Normal
<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">Setting a spear or similar weapon against a charge allows you to deal double damage against a charging foe or attack an approaching foe when he enters a square you threaten, but you do not gain any attack bonus for doing so