Monsters of Faerûn - Spells

List of Spells for monsters included in this book.

Create Chosen One
Transmutation Level:  Sorcerer 5,  Wizard 5, Components:  V,  S,  M, Casting Time: 1 hour Range: Touch Target: One human Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes Only evil wizards can cast this spell, and the Red Wizards of Thay do not teach it to outsiders.

Casting the spell involves a series of magical rituals intended to turn a normal human (of up to 3rd level) into a maddened, murderous creature.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">The victim must be bound and helpless for the spell to work. After the casting time is completed, the victim must make a Will save or be transformed into a chosen one under the control of its creator.

Create Crawling Claw
Transmutation<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;"> [ Evil<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;">] Level:<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;">  Sorcerer 3<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;">,  Wizard 3<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;">, Components:<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;">  V<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;">,  S<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;">,  M<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;">, Casting Time:<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;"> 1 hour Range:<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;"> Close (25 ft. + 5 ft./2 levels) Target:<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;"> Severed left hands within a 5-foot-radius circle Duration:<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;"> Instantaneous Saving Throw:<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;"> None Spell Resistance:<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;"> Yes <p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">You may create a number of crawling claws up to twice your caster level.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">The hands to be transformed must all be within a 5-footradius circle.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">To begin the spell, you must cast magic circle against good around yourself and the claws.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">The magic circle need not endure throughout the create crawling claw spell's 1-hour casting time; simply initiating the spell inside the circle is good enough.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">Once created, the crawling claws will be under your direct telepathic command, so long as your instructions are very simple and you are within 100 feet.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">If you leave that area, you must give the crawling claws simple standing orders beforehand.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">Creating a crawling claw out of someone's hand does not preclude the use of a resurrection spell to bring that person back to life.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">Stories are told of adventurers who were resurrected and later attacked by their own left hands.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">Material Components: Clippings from a ghoul's fingernails, and a ring that someone else lost.

Create Darkenbeast
Transmutation<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;"> [ Evil<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;">] Level:<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;">  Sorcerer 5<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;">,  Wizard 5<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;">, Components:<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;">  V<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;">,  S<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;">,  M<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;">, Casting Time:<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;"> 1 hour Range:<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;"> Close (25 ft. + 5 ft./2 levels) Target:<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;"> One animal of no more than 2 HD Duration:<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;"> Instantaneous Saving Throw:<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;"> None or Will negates Spell Resistance:<span style="color:rgb(119,119,119);font-family:'trebuchetms',arial,sans-serif;line-height:normal;"> Yes

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">The spellcaster may transform one Small or Medium-size animal with no more than 2 HD into a darkenbeast.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">A target with an Intelligence score of 5 or more gets a Will save to negate the effect; targets with Intelligence of 4 or less are automatically affected.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">The spell can only be cast in darkness: at night, indoors, or underground.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">Its effects last until the darkenbeast is slain or until exposure to sunlight (see above) dispels the transmutation. The transmutation can also be dispelled by a dispel magic spell, although such an attempt would have to overcome the darkenbeast's spell resistance.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">A sunbeam spell automatically dispels the transmutation without needing to overcome spell resistance.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">If you are going to imprint another spell on the darkenbeast, you must cast that spell immediately after the create darkenbeast spell is over and pass a Spellcraft check (DC 12 + level of the spell being imprinted).

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">The imprinted spell has no effect; it merely goes "into" the darkenbeast.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">Another spellcaster using detect magic for 1 round can determine whether a darkenbeast has a spell imprinted.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">After 3 rounds, detect magic and a successful Spellcraft check (DC 15+ level of imprinted spell) can identify what spell a darkenbeast has imprinted on it.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">A created darkenbeast is under the caster's direct telepathic command.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">There is no limit to the number of darkenbeasts a sorcerer or wizard can command, but a spellcaster can only have a number of darkenbeasts with imprinted spells equal to her caster level.

<p style="margin-top:0px;margin-bottom:0px;padding-bottom:20px;line-height:1.7em;text-align:justify;">Material Components: Dried wyvern's blood smeared upon the spell's target, and a black pearl worth at least 200 gp.